Above: Captain America WW2 in MARVEL Strike Force (Responsible for posing, lighting, rendering, compositing, and painting effects.)
Above: Captain America WW2 in MARVEL Strike Force (Responsible for posing, lighting, rendering, compositing, and painting effects.)
The image above is a close up crop from a one page comic that I produced and illustrated with 2 other colleagues for the release of the original character Kestrel to the MARVEL Strike Force roster. I was responsible for initial sketches and layout of the page and the scenes.
In the above crop, which shows the top half of the page and panels, I posed, modeled, lit and rendered the elements and finally composited them together with color and text to create the final piece. I then used these assets to create a motion comic video to go along with the release.
Above: Fantomex in MARVEL Strike Force (Responsible for posing, lighting, rendering, compositing, and painting effects.)
Above: Jane Thor with Mjolnir in MARVEL Strike Force. (Responsible for posing, lighting, rendering, compositing, and painting effects.)
Above: Spider-Weaver, new original character MARVEL Strike Force. (Responsible for posing, lighting, rendering, compositing, and painting effects.)
Above: Madelyne Pryor in MARVEL Strike Force. (Responsible for posing, lighting, rendering, compositing, and painting effects.)
Below: Promotional poster for LeyLines the Game on Steam (Responsible for entire image: 3D sculpting, modeling, posing, lighting, rendering, compositing, and painting effects.)
Concept Illustration
Before painting large scale murals, I sketch on paper, digitize the sketch, and then use Photoshop, Illustrator, and sometimes After Effects to take the design further and make sure that the client I'm working with has a clear understanding of what I will paint. I love designing for extra wide aspect ratio pieces like the ones below. As a kid I was inspired by MC Escher's works and think that comes through in the first concept sketch below.